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Nostalgic Dialog ​

A Nostalgic Dialog conversation: the Wanderer says hello and offers two choices

Classic RPG-style conversations for Minecraft. Text types out letter by letter with a talking blip, characters have portraits that change with their mood, and players answer with choices that shape what happens next.

Everything is written in JSON files in a datapack or KubeJS. No coding needed.

Getting Started ​

Players for what a conversation looks like and how to control it.

Packmakers for where the files go, and your first dialog in five minutes.

Want to see it first? Run this in game:

/dialog start @s nostalgicdialog:demo

What you can build ​

  • Branching conversations with as many paths as you like, and menus players can come back to
  • Choices that are hidden until the player has earned them, or shown greyed out with a hint such as (needs 3 apples)
  • NPCs that remember: flags, relationship points and past conversations change what they say next time
  • Things that happen when you talk: give or take items, run commands, raise relationship points, unlock memories from Nostalgic Memories
  • A look of your own: portraits for every mood, a voice per character, text effects, and your own font and sounds

Requirements ​

  • Minecraft 1.21.1 with NeoForge
  • Optional: Nostalgic Memories for memory conditions and actions, KubeJS for keeping files in kubejs/data, FTB Quests or Easy NPC to start dialogs from quests and NPCs

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